Kermit Hale's Blog

February 15, 2010

Three by 2s; A Game of Connections

Filed under: Uncategorized — Kermit Hale @ 9:55 am

(By K Hale, 1/25/’10, 08:30)

Imagine three dissimilar items. Now, try to think of a way that two of them are alike in a way that the third is not. Do this for each of the three possible way to pair them; a+b, a+c, and b+c.

Example #1: a chimney, a ball of yarn, a dill pickle

Pairings: Which two could normally be red in color?

(chimney, yarn. Pickles are normally green)

Which two have names that could be something else?

(in a “pickle”, and tell a tall “yarn”)

Which two do not look like spaghetti?

(pickle and chimney)

Sometimes our first choice for a pairing isn’t a good one. In this case we merely need to keep thinking. For example, we could have said in Example #1, which two are associate with home, thinking that a pickle could be thought of as something to take on a picnic, but we eat at home more often than not. Try to think of a pairing that is indisputable.

This is an easy game, requiring no equipment other than an active imagination and maybe a pad and pencil, and it helps the brain to “think outside the box” by visualizing connections that we don’t normally think of at first.

It is suitable for all ages and can be played by any number of participants, and in a variety of ways:

Solo, or for one person:

Just try the description above, and perhaps you would like to record your answers for when you play with others at a later time.

2 Players:

Taking turns, player “A” calls out three different items. Player “B” has a predetermined amount of time, say three minutes, to pair them 3 ways. If successful, “B” scores 3 pts, or 1 pt per pairing. Then A and B switch and the first to reach 11 or 21 (you decide) wins.

If B is unable to pair all three ways, A then gets to call it out and score 1 pt.

3 Players: (requires paper and pencils for each)

Players are identified as “A” “B” and “C”. Each takes a piece of paper and writes their initial at the top left corner. Then they write three dissimilar items on one side of the paper. Do not let the others see what you have written yet, by turning the paper face down. When all three are ready, they pass the papers to their left. Each player turns over the paper, and tries to pair the three items in three ways. Then draw a line under it, leaving room for the third player’s answers too, and initial your answers. With the papers face down, pass them all to the left again. Repeat and pass them to the left one last time, returning them to their original owner.

It is the responsibility of the owner of each list to be able to pair their three items. Keeping the papers answer side down, “A” tells his/her pairings. If “A” cannot pair all three, “A” looses 1 pt for each failed pairing. “A” then turns over the paper. For “B” and “C” they get 1 pt for each pairing. These do not have to be exactly like the owner’s pairings. “B” then does what “A” did, say their pairing and turn over paper and score for “A” and “C”. “C” then does the same for the other two. This process repeats until one player reaches a predetermined score. The reason for secrecy, is a player needs to be able to pair their own list without anyone else’s help.

4 Players:

Select a player to go “First” and the player to the left of “First” calls out an item. The other two players, in turn to the left, also call out 1 item each. “First” now has a predetermined amount of time to pair them. “First” announces the pairings, and if they are all logical and not disputed, scores 3 pts. But if one or more are “disputed” (see below) “First” receives no points for the round, provided someone else can provide an undisputed pairing. If no one can, three items are called out and “First” gets a second shot. Only two such chances per turn are allowed.

“Disputed” pairings:

If a pairing applies to all three items, it is disputable.

Example: a rug, an extension chord, a bowling ball

Incorrect pairing: Which two are man-made? (all 3 are.)

Which two are made to be on the floor? (again, all 3 can be, under

normal usage)

Correct pairing: Which two are not normally associated with electricity?

Which two are more suited for a game?

Which two can normally be used in a living room?

If a pairing doesn’t correctly pair two items, it is disputable:

Example: a baseball glove, a dinner plate, a snake

Which two are usually found at a roller-skate rink? (none of them)

Which two are made of concrete? (none of them)

Correct pairing: Which two are man-made? (plate and glove)

Which two are mostly round? (snake and plate)

Which two are most likely to be found in a field? (snake, and glove –

baseball field of course)

The player to “First’s” left becomes the new “First” and the game continues until a predetermined amount is reached.

5 or More Players: (Party version)

Before the party, when you send out invitations, include a request to think of three items that are very dissimilar. The less each one has in common with the others, the better. At the party, taking turns, one person stands and reads off their list of three items. The first one to raise their hand gets to try to tell the three pairings, and if successful, receives 5 points. If unsuccessful, looses 1 point and someone else tries to. So do not be too quick to raise your hand; but don’t be too slow, either. The host(ess) should be scorekeeper. If no one can think of pairings, the person tries and if successful receives 10 points, if not, loses 5. Someone else then takes a turn. With this version, also, there are disputable pairings, where a pairing can apply to all three items, or only one and not just two. In this case, the guesser loses 1 point per disputed pairing.


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